Tag: glitches

Fidelity and Glitches

by Becky Anderson During today’s discussion, Darren asked if a customized, changed or altered NES is still an NES subsequent to the completion of various modifications and, importantly, what do these modifications do to gameplay or how do they then effect player experience? Indeed, these questions are at the crux of what I’ve been thinking about over the last couple of days relative to Turbine’s MMORPG computer game adaptation LOTRO; that is, what does transmedial adaptation do to the parent narrative, storyline or world (I’m deliberately refraining from using “original” here) from which it is derived or on which it is based? Making decisions in the adaption process based on fidelity to the source text is, in my opinion, a...