Tag: hacking

Mod Guide: Woozle Game Boy Advance Consolizer

This summer, as part of our activities with the Residual Media Depot, Alex Custodio and I are modding several videogame consoles while closely documenting our work. The goal of this project is to create a series of succinct, approachable modding guides that detail the tools and techniques needed for hardware modding. Woozle Game Boy Advance Consolizer The Game Boy Advance Consolizer (GBAConsolizer) is something of an outlier among the mods we’ve completed at the Residual Media Depot. Typically, we have focused on altering the  audiovisual output of the device with the specific goal of maintaining more-or-less seamless embodied engagement with the platform (ex. HDMI modding a Wii to use it on modern flat screen television). The full GBAConsolizer mod, however,...

/ November 21, 2023

Mod Guide: Solar-Powered Game Boy Pocket

This summer, as part of our activities with the Residual Media Depot, Alex Custodio and I are modding several videogame consoles while closely documenting our work. The goal of this project is to create a series of succinct, approachable modding guides that detail the tools and techniques needed for hardware modding. Solar-Powered Game Boy Pocket This modding project is an adaptation of the solar-powered Game Boy Pocket mod that was developed by the Houston Museum of Natural Science. We first completed it as part of a Solar Media Collective workshop in 2022 and later repeated it as a class activity for Mess & Methods—a course we co-instructed as part of Concordia University’s summer institute. Simply put, this mod replaces a...

/ October 30, 2023

Mod Guide: Game Boy Pocket FunnyPlaying IPS LCD

This summer, as part of our activities with the Residual Media Depot, Alex Custodio and I are modding several videogame consoles while closely documenting our work. The goal of this project is to create a series of succinct, approachable modding guides that detail the tools and techniques needed for hardware modding. Game Boy Pocket FunnyPlaying IPS LCD Installation This week, we returned to the Game Boy Pocket to install an alternative backlight solution, an IPS LCD from FunnyPlaying. These letters stand for “in-plane switching liquid crystal display,” which refers to a type of screen technology, and it differs from the screen we used in last week’s tutorial, which was a TFT LCD or thin-film transistor liquid crystal display. At the...

/ October 16, 2023

Mod Guide: Game Boy Pocket Backlit LCD

This summer, as part of our activities with the Residual Media Depot, Alex Custodio and I are modding several videogame consoles while closely documenting our work. The goal of this project is to create a series of succinct, approachable modding guides that detail the tools and techniques needed for hardware modding. Game Boy Pocket Backlit LCD Installation Our first modding project involved implementing a MGB TFT Backlit Kit to a Game Boy Color (MGB). While this mod would usually be considered an enhancement project, our MGB had a broken screen, so one of the main goals was simply to get it working again (albeit with a better screen). We used a kit sourced from Retro Modding, which included the backlit...

/ September 25, 2023

Documenting my (Nearly Successful) Attempt to Location Spoof in Ingress

by Kaitlin O’Brien This past week, I have tried to extend beyond my academic comfort zone to explore new concepts and I feel like nothing showcases this as much as my final blog post. I decided that after my exploration of hacking concepts, exploitation in Ingress and location spoofing, I would try my hand at following a few threads and testing out their instructions to ascertain overall feasibility and to learn the degree of accessibility these location spoofing instructions have. After all, I don’t claim to be overtly tech-savvy but I am open to putting my best foot forward to have my avatar in Ingress show up geographically half a world away. Going into this venture, I wanted to establish...

“Hacking” as a Multipurpose Term in Ingress

by Kaitlin O’Brien Based on yesterday’s lecture on platform histories that had students code bend Super Mario Bros. on the original console, I have been thinking about how similar strategies could be applied to the augmented reality game Ingress. Through my experience with code bending, I began to think about what I am more familiar with and what I view as similar to code bending and that is hacking. In many ways, Ingress is a display of “urban hacking, and the reappropriation of public space away from an indexical, purely informational, and cognitivist use of mobile computing, and toward the affective and often normatively disruptive acts of distributed storytelling” (Coleman 283). Before I can even begin to explore hacking in Ingress,...

Rom Hacking and Experiential Spatiality

By Becky Anderson Through the duration of today’s rom-hacking Super Mario Bros. workshop I kept asking myself, would this investigation into and inevitable alterations of the binary source code happen to a Tolkien-based game adaptation? I’m assuming that at some point somebody has tried. I think you could certainly modify an early heroic adventure game to reflect the epic quest line of Frodo and friends. Or, while it would take some…or perhaps a lot of work, I imagine you could even code-bend or apply a series of transformations to the Super Mario Bros. source code to reflect a Middle-earth inspired backdrop with the Super Mario Bros. game characters modified to fit those within Tolkien’s Secondary World. Perhaps I’ll consider that...