Tag: Media Archaeology

Storyworld Spatiality

by Becky Anderson Recently I read Colin B. Harvey’s Fantastic Transmedia: Narrative, Play, and Memory Across Science Fiction and Fantasy Storyworlds and I was immediately enamored. It examines the manner in which several storyworld franchises engage with and extend across various media platforms to attract and heighten the interest of their respective audiences and fan bases. It contains a chapter that addresses the recent Jackson film adaptations of Tolkien’s universe. Since my initial encounter with the text, I’ve been working through some questions about how spatiality and place-making factor into the adaptation of a Secondary World with a specific focus on game-based adaptations of Middle-earth. As such, this week I’d like to consider and begin to dig into the tropes of medievalism that...

Ctrl + S for Save

by Kyle Bickoff “Ctrl + S.” “Save Progress.” “Are you sure you would like to overwrite the current saved game on the memory card?” There are a significant amount of different methods for ‘saving’ games, progress, high scores, saved game states. Some saved games physically ‘write’ this information to internal memory, while other games require the user to manually transcribe a serial number, oftentimes returning the played game to a certain ‘checkpoint’ in the middle of a game. Not all games ‘save’ by the same means—there are many different ways the software of games permits this. In regards to hardware—sometimes this memory is written to very small internal memory chips in the handheld game cartridge, buried in the arcade cabinet,...

The Politics of the Archive

by Jaime Kirtz I begin with the question: what are the politics of space (i.e. public and private) and how do they emerge in the university? How is it related to the archive? The politics of space have long been discussed throughout different academic displicines from political economy to architecture to visual arts. The history of the politics of space is established in the book, The Politics of Space and Play, with the first sentence through which the authors state: “in a world characterized by deep-seated, growing inequalities and highly asymmetrical concentrations of wealth and power, it hardly seems necessary to insist that the spaces through which we move and the places in which we live are thoroughly political, if...

Ingress as a Media Archaeology Artifact

by Kaitlin O’Brien After my initial decision to pursue death imagery in older games, I have decided to shift in a different direction and to instead focus my blogs on the augmented reality game (ARG), Ingress. Yesterday’s discussion left me with a lot to think about, and I realized that in many ways, components of Ingress are rooted heavily in media archaeology. Over the next week, I aim to delve into Ingress and explore its manifestations of socio-cultural imagery within the game. Ingress is a mobile game rich, with a narrative that heavily supports its gameplay mechanics. How does embodiment relate to Ingress? Game players, known in this game as agents, are applying their physical bodies to this augmented reality...

Cinema and the SNES

By Ashlee Bird After a brief conversation with Professor Boluk yesterday, I have made the decision to change the research topic that I will pursue this week. While I do wish to pursue a study of education based games and the relationship between the communities that produce them and the communities that they successfully reach, I believe that particular topic does not adequately utilize the resources at hand during this workshop. Therefore, I got to thinking about to types of games and tech that I will have access to this week, and I started thinking about the Super Nintendo Entertainment System (SNES). A particular genre of games for the SNES that I remember having in abundance when I was a...