Recap: A Learning Computer at the Bad Game Arcade
Early Home Computing Technologies and/as Teaching Tools
Volatile Memory: How to Replace Your Game Boy Cartridge Batteries
This post is about maintenance, obsolescence, waste, and changing the batteries on your old Game Boy cartridges. Our goal to interrogate the black boxing of technology and to empower consumers to take apart their hardware and repair it themselves.
The Game Boy’s Second Life: A Conversation with Retro Modding’s Olivier
The Residual Media Depot team recently had the pleasure of visiting Montreal-based Retro Modding. With Olivier, the founder and owner, we discussed entry into the modding scene, the political economy of hardware modding, and the nuts and bolts of video game modification and preservation.
Press START: Reflections on the Making of the Arcade Table
Just as it is problematic to focus solely on an object’s narrative history, it is equally problematic to read objects as entirely independent of their cultural contexts and the ways they have been narrativized. The arcade table project ultimately allows us to to think through both aspects of a cultural object simultaneously.
A Feature, not a Bug: Fractals and Video Game Glitches as Nonnarrative Media
In 1975, Benoit Mandelbrot coined the word fractal to describe an iterative curve or geometric shape that can be divided into parts that each possess the same statistical character as the whole (“Stochastic Models” 3825). Taking its etymology from the Latin fractus, meaning broken (“Fractal”), his research sought to concretize a theory of roughness—that is to say, to provide a model for describing the recursive fractioning of the Earth’s coastlines, the structure of plants and leaves, the distribution of galaxies, the biology of blood vessels, and even human recreations such as music, architecture, and the stock market (The Fractal Geometry of Nature). Mandelbrot was not alone in his interests in such patterns: Gottfried Leibniz contemplated the phenomenon of self-similar recursion...
When We Can’t Play, Wii Emulate: A Critical Investigation into the Politics and Uses of Softmodding a Nintendo Wii
Last February, Nintendo launched Fire Emblem Heroes, a highly anticipated mobile spin-off of the Fire Emblem series for Android and iOS. Framed as a free-to-play “catch-them-all” tactical role playing game, Fire Emblem Heroes features collectible avatars of main and supporting characters from eleven games in the canonical series, strategically offering Nintendo and Intelligent Systems an additional platform not only to advertise their upcoming installment for the 3DS but also to rekindle interest in earlier games. While intrigued gamers can purchase the most recent 3DS titles online or at any local games store, what happens when such an audience is drawn to a character from a title that ceased to be produced decades ago? What happens when new international fans wish...