Action Max: Notes on a Deictic Dispositif
The slogan for the Action Max is not so much a sales pitch as a finger pointed at the console’s own pitfall. It wants to be so real that it can’t be a game.

ghosts ; replicants ; parasites — Excavating the Spectravideo CompuMate
The CompuMate is starting to challenge some of my thinking, or at least provide some new territories to expand beyond a dialectic of living and dead that ghosts seems to traffic in. Particularly, as I’ve repeatedly suggested, I’m getting interested in the figure of the parasite.
Flooding notes_ Winthrop-Young
I’m going to present Winthrop-Young’s paper, and in particular, I will address the three different meanings that the notion of cultural techniques has received during its history. The probe I’ll use to highlight this evolution of the uses of the concept of cultural techniques will be an agricultural case. This way I will play during the presentation with an idea that is present in Winthrop-Young’s paper: that although the differences between the stages of this evolution are clear, there are liminal situations that inform us about the richness and the variety of possibilities of the cultural techniques approach. I’ll start then with the first use of the word Kulturtechniken, linked to agriculture. It designated the large-scaled procedures aimed to transform...
Remake as an object of history – Thoughts on Jentery Sayers’ writings
For the probe, I chose to discuss the writings from Jentery Sayers, especially his thoughts on The Relevance of Remaking which is close to my own research interests. I will, of course, make some notions on the other two writings as well but the main focus lies in the practice of remaking and remakes. The key question Sayers claims he has to answer every time regarding remaking is, how is remaking scholarship. The definition of remaking according to Sayers is as follows: need not to be an exact replication of artifacts (appeals to authentic not required) remake doesn’t necessarily lack something the original doesn’t what isn’t at hand, or what we don’t know, or what we are willing to conjecture...

Anxieties of Scale and Infrastructure Aesthetics
While we discussed briefly during Wednesday’s seminar some of the epistemological distinctions between media archaeology and the digital humanities, our work in the afternoon seems to suggest to me a shared methodological concern: the need (real or imagined or both) for dedicated spaces, resources, and labor practices that enable and foster particular kinds of technological and imaginative work. The Residual Media Depot and the Milieux Institute more generally, both as physical space and institutional configurations, are our most immediate and tangible examples of this; Patrik Svensson’s chapter also gives us a glimpse into the HUMLab at Umeå University as yet another. Svensson offers a substantial and considered response to a very straightforward question, though one that he wants us to think...

Deform, Destroy, Erase: On the Residue of Cultural Techniques
I find myself pondering over probing as an analytical exercise in which things–here, ideas, texts, media objects, to name a few–are handled and investigated, gently quite gently, in hopes that they offer something back in substance, whether it’s answers or questions. And I can’t help but turn to a book of probes for an example of how to structure this: Marshall McLuhan’s Book of Probes (2003), in fact–a text that could belong in any media classroom as well as on top of any coffee table for its probey photographs (often featuring pointy probe-like items like cactuses that look like fingers) and single, grandiose aphorisms-per-page. His observations about media, literacy, and culture probe and puncture, not at all gently, but like...
Working Notes on Sterne’s reformulation of Bourdieu
Sterne, Jonathan. “Bourdieu, Technique and Technology.” _Cultural Studies_ 17.3/4 (2003): 367–89. Sterne begins his article by framing the critical study of technology within the humanities and then responding to what he viewed as a critical lack of nuance and specificity about technology in critical study.((“For instance, consider the use and non-use of the word ‘digital’ as a modifier to the word ‘technology’ in academic discourse. Academic job descriptions, grant announcements and journal articles joyfully collapse the historically specific instance of digital technology with the category of ‘technology’ itself. In this logic, if you are to care about technology, then your work is supposed to be driven by an interest in that which is new and digital. Alternatively, take the example...
Comparative Study of Early Home Computers/Game Consoles
For the afternoon project, I propose to work on a comparative study of educational computers/game consoles of the 1980s. It started with my interest in the history of home computers in Mainaland China. The first real home computers that entered into the lives of Chinese families in the 1980s, it turns out, was not computers proper but the so-called Educational Computers or Learning Machines (学习机). They were not computers proper but clones of various models of contemporary home computers in Japan and the U.S., such as the Nintendo NES systems, the Microsoft MSX home computers, and Apple-II series. This, however, does not mean they were derivatives either. Rather, they were redesigned in ways significantly different from the original models in order...
Gesturing Towards Writing: Reflecting upon Inscription using Terrible Keyboards
I write about writing. My interest in writing interfaces made me hone in on the Residual Media Depot’s Aquarius home computer (came out in 1983), Atari 500 (1979), and the Commodore VIC-20 (1980; currently doesn’t work). I tested out the Aquarius in the Depot by typing out some of the code programs, and I noted how difficult the keyboard was to use: it has a kind of gummy material that offers little in terms of tactile “give,” and the placement of keys is unlike that of modern QWERTY keyboards. Later, I spoke to Darren Wershler about this keyboard: might its shittiness have anything to do with why the Aquarius was so quickly discontinued (4 — 5 months after it was...
Thinking Materialist Media Archaeology through the E-book Reader
Introduction The strand of media archaeology that looks at the concrete technology supporting the complex media infrastructure and identifies a meaningful agency to nonhuman elements is particularly influenced by the work of F. Kittler. In the 4th chapter of What is Media Archaeology?, Parikka examines Kittler’s major theorizations to establish a link between what is usually referred to as German Media Theory and the most recent threads in media studies. In this probe, I will highlight how a media archaeology that gives primary importance to the engineering of media machines is particularly relevant in the deconstruction of the rhetorical discourse on the immateriality of digital culture. Moreover, I will highlight the major problematic nodes that emerge from Parikka’s critique and...